using Server.Engines.PartySystem; namespace Server.ContextMenus { public class AddToPartyEntry : ContextMenuEntry { public AddToPartyEntry() : base(0197, 12) { } public override void OnClick(Mobile from, IEntity target) { if (target is not Mobile targetMobile) { return; } var p = Party.Get(from); var mp = Party.Get(targetMobile); if (from == targetMobile) { from.SendLocalizedMessage(1005439); // You cannot add yourself to a party. } else if (p != null && p.Leader != from) { from.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader. } else if (p != null && p.Members.Count + p.Candidates.Count >= Party.Capacity) { from.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates). } else if (!targetMobile.Player) { from.SendLocalizedMessage(1005444); // The creature ignores your offer. } else if (mp != null && mp == p) { from.SendLocalizedMessage(1005440); // This person is already in your party! } else if (mp != null) { from.SendLocalizedMessage(1005441); // This person is already in a party! } else { Party.Invite(from, targetMobile); } } } }