using Server.Multis; namespace Server.ContextMenus { public class EjectPlayerEntry : ContextMenuEntry { public EjectPlayerEntry() : base(6206, 12) { } public override void OnClick(Mobile from, IEntity target) { if (target is not Mobile targetMobile) { return; } var house = BaseHouse.FindHouseAt(targetMobile); if (!from.Alive || house.Deleted || !house.IsFriend(from)) { return; } house.Kick(from, targetMobile); } } }