using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Craft; public class DefGlassblowing : CraftSystem { public static void Initialize() { CraftSystem = new DefGlassblowing(); } private DefGlassblowing() : base(1, 1, 1.25) { } public override SkillName MainSkill => SkillName.Alchemy; public override TextDefinition GumpTitle { get; } = 1044622; public static CraftSystem CraftSystem { get; private set; } public override double GetChanceAtMin(CraftItem item) => item.ItemType == typeof(HollowPrism) ? 0.5 : 0.0; public override int CanCraft(Mobile from, BaseTool tool, Type itemType) { if (tool?.Deleted != false || tool.UsesRemaining < 0) { return 1044038; // You have worn out your tool! } if (!BaseTool.CheckTool(tool, from)) { return 1048146; // If you have a tool equipped, you must use that tool. } if (!(from is PlayerMobile mobile && mobile.Glassblowing && mobile.Skills.Alchemy.Base >= 100.0)) { return 1044634; // You havent learned glassblowing. } if (!BaseTool.CheckAccessible(tool, from)) { return 1044263; // The tool must be on your person to use. } DefBlacksmithy.CheckAnvilAndForge(from, 2, out _, out var forge); return forge ? 0 : 1044628; // You must be near a forge to blow glass. } public override void PlayCraftEffect(Mobile from) { from.PlaySound(0x2B); // bellows // if (from.Body.Type == BodyType.Human && !from.Mounted) // from.Animate( 9, 5, 1, true, false, 0 ); // new InternalTimer( from ).Start(); } public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item ) { if (toolBroken) { from.SendLocalizedMessage(1044038); // You have worn out your tool } if (failed) { if (lostMaterial) { return 1044043; // You failed to create the item, and some of your materials are lost. } return 1044157; // You failed to create the item, but no materials were lost. } from.PlaySound(0x41); // glass breaking if (quality == 0) { return 502785; // You were barely able to make this item. It's quality is below average. } if (makersMark && quality == 2) { return 1044156; // You create an exceptional quality item and affix your maker's mark. } if (quality == 2) { return 1044155; // You create an exceptional quality item. } return 1044154; // You create the item. } public override void InitCraftList() { var index = AddCraft(typeof(Bottle), 1044050, 1023854, 52.5, 102.5, typeof(Sand), 1044625, 1, 1044627); SetUseAllRes(index, true); AddCraft(typeof(SmallFlask), 1044050, 1044610, 52.5, 102.5, typeof(Sand), 1044625, 2, 1044627); AddCraft(typeof(MediumFlask), 1044050, 1044611, 52.5, 102.5, typeof(Sand), 1044625, 3, 1044627); AddCraft(typeof(CurvedFlask), 1044050, 1044612, 55.0, 105.0, typeof(Sand), 1044625, 2, 1044627); AddCraft(typeof(LongFlask), 1044050, 1044613, 57.5, 107.5, typeof(Sand), 1044625, 4, 1044627); AddCraft(typeof(LargeFlask), 1044050, 1044623, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627); AddCraft(typeof(EmptyOilFlask), 1044050, 1150866, 70.0, 120.0, typeof(Sand), 1044625, 5, 1044627); AddCraft(typeof(AniSmallBlueFlask), 1044050, 1044614, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627); AddCraft(typeof(AniLargeVioletFlask), 1044050, 1044615, 60.0, 110.0, typeof(Sand), 1044625, 5, 1044627); AddCraft(typeof(AniRedRibbedFlask), 1044050, 1044624, 60.0, 110.0, typeof(Sand), 1044625, 7, 1044627); AddCraft(typeof(EmptyVialsWRack), 1044050, 1044616, 65.0, 115.0, typeof(Sand), 1044625, 8, 1044627); AddCraft(typeof(FullVialsWRack), 1044050, 1044617, 65.0, 115.0, typeof(Sand), 1044625, 9, 1044627); AddCraft(typeof(SpinningHourglass), 1044050, 1044618, 75.0, 125.0, typeof(Sand), 1044625, 10, 1044627); if (Core.ML) { index = AddCraft(typeof(HollowPrism), 1044050, 1072895, 100.0, 150.0, typeof(Sand), 1044625, 8, 1044627); SetNeededExpansion(index, Expansion.ML); } } }