using Server.Regions; namespace Server.Engines.Doom { public class GauntletRegion : BaseRegion { private GauntletSpawner m_Spawner; public GauntletRegion(GauntletSpawner spawner, Map map) : base(null, map, Find(spawner.Location, spawner.Map), spawner.RegionBounds) { m_Spawner = spawner; GoLocation = spawner.Location; Register(); } public override void AlterLightLevel(Mobile m, ref int global, ref int personal) { global = 12; } public override void OnEnter(Mobile m) { } public override void OnExit(Mobile m) { } } }