using System; using System.Collections.Generic; using ModernUO.Serialization; using Server.Collections; using Server.Mobiles; using Server.Network; using Server.Spells; namespace Server.Engines.Doom; [SerializationGenerator(0, false)] public partial class LeverPuzzleController : Item { private static bool installed; public static string[] Msgs = { "You are pinned down by the weight of the boulder!!!", // 0 "A speeding rock hits you in the head!", // 1 "OUCH!" // 2 }; /* font&hue for above msgs. index matches */ public static int[][] MsgParams = { new[] { 0x66d, 3 }, new[] { 0x66d, 3 }, new[] { 0x34, 3 } }; /* World data for items */ public static int[][] TA = { new[] { 316, 64, 5 }, /* 3D Coords for levers */ new[] { 323, 58, 5 }, new[] { 332, 63, 5 }, new[] { 323, 71, 5 }, new[] { 324, 64 }, /* 2D Coords for standing regions */ new[] { 316, 65 }, new[] { 324, 58 }, new[] { 332, 64 }, new[] { 323, 72 }, new[] { 468, 92, -1 }, new[] { 0x181D, 0x482 }, /* 3D coord, itemid+hue for L.R. teles */ new[] { 469, 92, -1 }, new[] { 0x1821, 0x3fd }, new[] { 470, 92, -1 }, new[] { 0x1825, 0x66d }, new[] { 319, 70, 18 }, new[] { 0x12d8 }, /* 3D coord, itemid for statues */ new[] { 329, 60, 18 }, new[] { 0x12d9 }, new[] { 469, 96, 6 } /* 3D Coords for Fake Box */ }; /* CLILOC data for statue "correct souls" messages */ public static int[] Statue_Msg = { 1050009, 1050007, 1050008, 1050008 }; /* Exit & Enter locations for the lamp room */ public static Point3D lr_Exit = new(353, 172, -1); public static Point3D lr_Enter = new(467, 96, -1); /* "Center" location in puzzle */ public static Point3D lp_Center = new(324, 64, -1); /* Lamp Room Area */ public static Rectangle2D lr_Rect = new(465, 92, 10, 10); /* Lamp Room area Poison message data */ public static int[][] PA = { new[] { 0, 0, 0xA6 }, new[] { 1050001, 0x485, 0xAA }, new[] { 1050003, 0x485, 0xAC }, new[] { 1050056, 0x485, 0xA8 }, new[] { 1050057, 0x485, 0xA4 }, new[] { 1062091, 0x23F3, 0xAC } }; public static Poison[] PA2 = { Poison.Lesser, Poison.Regular, Poison.Greater, Poison.Deadly, Poison.Lethal, Poison.Lethal }; /* SOUNDS */ private static readonly int[] fs = { 0x144, 0x154 }; private static readonly int[] ms = { 0x144, 0x14B }; private static readonly int[] fs2 = { 0x13F, 0x154 }; private static readonly int[] ms2 = { 0x13F, 0x14B }; private static readonly int[] cs1 = { 0x244 }; private static readonly int[] exp = { 0x307 }; private TimerExecutionToken _resetTimerToken; private Region _lampRoom; [SerializableField(0, getter: "private", setter: "private")] private List _levers; [SerializableField(1, getter: "private", setter: "private")] private List _statues; [SerializableField(2, getter: "private", setter: "private")] private List _teles; [SerializableField(3, getter: "private", setter: "private")] private LampRoomBox _box; private List _tiles; private Timer m_Timer; public LeverPuzzleController() : base(0x1822) { Movable = false; Hue = 0x4c; installed = true; var i = 0; _levers = new List(); /* codes are 0x1 shifted left x # of bits, easily handled here */ for (; i < 4; i++) { _levers.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleLever((ushort)(1 << i), this))); } _tiles = new List(); for (; i < 9; i++) { _tiles.Add(new LeverPuzzleRegion(TA[i])); } _teles = new List(); for (; i < 15; i++) { _teles.Add(AddLeverPuzzlePart(TA[i], new LampRoomTeleporter(TA[++i]))); } _statues = new List(); for (; i < 19; i++) { _statues.Add(AddLeverPuzzlePart(TA[i], new LeverPuzzleStatue(TA[++i], this))); } if (!installed) { Delete(); } else { Enabled = true; } _box = (LampRoomBox)AddLeverPuzzlePart(TA[i], new LampRoomBox(this)); _lampRoom = new LampRoomRegion(this); GenKey(); } [CommandProperty(AccessLevel.GameMaster)] public ushort MyKey { get; set; } [CommandProperty(AccessLevel.GameMaster)] public ushort TheirKey { get; set; } [CommandProperty(AccessLevel.GameMaster)] public bool Enabled { get; set; } public Mobile Successful { get; private set; } public bool CircleComplete { get /* OSI: all 5 must be occupied */ { for (var i = 0; i < 5; i++) { if (GetOccupant(i) == null) { return false; } } return true; } } public static void Configure() { CommandSystem.Register("GenLeverPuzzle", AccessLevel.Developer, GenLampPuzzle_OnCommand); } [Usage("GenLeverPuzzle")] [Description("Generates lamp room and lever puzzle in doom.")] public static void GenLampPuzzle_OnCommand(CommandEventArgs e) { foreach (var item in Map.Malas.GetItemsAt(lp_Center)) { if (item is LeverPuzzleController) { e.Mobile.SendMessage("Lamp room puzzle already exists: please delete the existing controller first ..."); return; } } e.Mobile.SendMessage("Generating Lamp Room puzzle..."); NetState.FlushAll(); new LeverPuzzleController().MoveToWorld(lp_Center, Map.Malas); e.Mobile.SendMessage( !installed ? "There was a problem generating the puzzle." : "Lamp room puzzle successfully generated." ); } public static Item AddLeverPuzzlePart(int[] loc, Item newitem) { if (newitem?.Deleted != false) { installed = false; } else { newitem.MoveToWorld(new Point3D(loc[0], loc[1], loc[2]), Map.Malas); } return newitem; } public override void OnDelete() { KillTimers(); base.OnDelete(); } public override void OnAfterDelete() { NukeItemList(_teles); NukeItemList(_statues); NukeItemList(_levers); _lampRoom?.Unregister(); if (_tiles != null) { foreach (var region in _tiles) { region.Unregister(); } } if (_box?.Deleted == false) { _box.Delete(); } } public static void NukeItemList(List list) { if (list?.Count > 0) { foreach (var item in list) { if (item?.Deleted == false) { item.Delete(); } } } } public virtual PlayerMobile GetOccupant(int index) { var region = _tiles[index]; if (region?.Occupant?.Alive == true) { return (PlayerMobile)region.Occupant; } return null; } public virtual LeverPuzzleStatue GetStatue(int index) { var statue = (LeverPuzzleStatue)_statues[index]; return statue?.Deleted == false ? statue : null; } public virtual LeverPuzzleLever GetLever(int index) { var lever = (LeverPuzzleLever)_levers[index]; return lever?.Deleted == false ? lever : null; } public virtual void PuzzleStatus(int message, string fstring = null) { for (var i = 0; i < 2; i++) { Item s; if ((s = GetStatue(i)) != null) { s.PublicOverheadMessage(MessageType.Regular, 0x3B2, message, fstring); } } } public virtual void ResetPuzzle() { PuzzleStatus(1062053); ResetLevers(); } public virtual void ResetLevers() { for (var i = 0; i < 4; i++) { Item l; if ((l = GetLever(i)) != null) { l.ItemID = 0x108E; Effects.PlaySound(l.Location, Map, 0x3E8); } } TheirKey ^= TheirKey; } public virtual void KillTimers() { _resetTimerToken.Cancel(); m_Timer?.Stop(); } public virtual void RemoveSuccessful() { Successful = null; } public virtual void LeverPulled(ushort code) { var correct = 0; KillTimers(); /* if one bit in each of the four nibbles is set, this is false */ if ((TheirKey = (ushort)(code | (TheirKey <<= 4))) < 0x0FFF) { Timer.StartTimer(TimeSpan.FromSeconds(30.0), ResetPuzzle, out _resetTimerToken); return; } if (!CircleComplete) { PuzzleStatus(1050004); // The circle is the key... } else { Mobile player; if (TheirKey == MyKey) { GenKey(); if ((Successful = player = GetOccupant(0)) != null) { SendLocationEffect(lp_Center, 0x1153, 0, 60, 1); PlaySounds(lp_Center, cs1); Effects.SendBoltEffect(player); player.MoveToWorld(lr_Enter, Map.Malas); m_Timer = new LampRoomTimer(this); m_Timer.Start(); Enabled = false; } } else { for (var i = 0; i < 16; i++) /* Count matching SET bits, ie correct codes */ { if (((MyKey >> i) & 1) == 1 && ((TheirKey >> i) & 1) == 1) { correct++; } } PuzzleStatus(Statue_Msg[correct], correct > 0 ? correct.ToString() : null); for (var i = 0; i < 5; i++) { if ((player = GetOccupant(i)) != null) { new RockTimer(player).Start(); } } } } ResetLevers(); } public virtual void GenKey() { Span ca = stackalloc ushort[] { 1, 2, 4, 8 }; ca.Shuffle(); for (var i = 0; i < 4; i++) { MyKey = (ushort)(ca[i] | (MyKey <<= 4)); } } private static bool IsValidDamagable(Mobile m) => m?.Deleted == false && (m.Player && m.Alive || m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet); public static void MoveMobileOut(Mobile m) { if (m != null) { if (m is PlayerMobile && !m.Alive && m.Corpse?.Deleted == false) { m.Corpse.MoveToWorld(lr_Exit, Map.Malas); } BaseCreature.TeleportPets(m, lr_Exit, Map.Malas); m.Location = lr_Exit; m.ProcessDelta(); } } public static bool AniSafe(Mobile m) => m?.BodyMod == 0 && m.Alive && !TransformationSpellHelper.UnderTransformation(m); public static IEntity ZAdjustedIEFromMobile(Mobile m, int zDelta) => new Entity( Serial.Zero, new Point3D(m.X, m.Y, m.Z + zDelta), m.Map ); public static void DoDamage(Mobile m, int min, int max, bool poison) { if (m?.Deleted == false && m.Alive) { var damage = Utility.Random(min, max); AOS.Damage(m, damage, poison ? 0 : 100, 0, 0, poison ? 100 : 0, 0); } } public static Point3D RandomPointIn(Point3D point, int range) => RandomPointIn( point.X - range, point.Y - range, range * 2, range * 2, point.Z ); public static Point3D RandomPointIn(Rectangle2D rect, int z) => RandomPointIn(rect.X, rect.Y, rect.Height, rect.Width, z); public static Point3D RandomPointIn(int x, int y, int x2, int y2, int z) => new(Utility.Random(x, x2), Utility.Random(y, y2), z); public static void PlaySounds(Point3D location, int[] sounds) { foreach (var soundid in sounds) { Effects.PlaySound(location, Map.Malas, soundid); } } private static void PlayEffect(IEntity from, IEntity to, int itemid, int speed, bool explodes) { Effects.SendMovingParticles(from, to, itemid, speed, 0, true, explodes, 2, 0, 0); } private static void SendLocationEffect(Point3D p, int itemID, int speed, int duration, int hue) { Effects.SendLocationEffect(p, Map.Malas, itemID, speed, duration, hue); } public static void PlayerSendASCII(Mobile player, int index) { player.NetState.SendMessage( Serial.MinusOne, 0xFFFF, MessageType.Label, MsgParams[index][0], MsgParams[index][1], true, null, null, Msgs[index] ); } /* I cant find any better way to send "speech" using fonts other than default */ public static void POHMessage(Mobile from, int index) { Span buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(Msgs[index])].InitializePacket(); foreach (var state in from.Map.GetClientsInRange(from.Location)) { var length = OutgoingMessagePackets.CreateMessage( buffer, from.Serial, from.Body, MessageType.Regular, MsgParams[index][0], MsgParams[index][1], true, null, from.Name, Msgs[index] ); if (length != buffer.Length) { buffer = buffer[..length]; // Adjust to the actual size } state.Send(buffer); } } private void Deserialize(IGenericReader reader, int version) { _levers = reader.ReadEntityList(); _statues = reader.ReadEntityList(); _teles = reader.ReadEntityList(); _box = reader.ReadEntity(); } [AfterDeserialization] private void AfterDeserialization() { _tiles = new List(); for (var i = 4; i < 9; i++) { _tiles.Add(new LeverPuzzleRegion(TA[i])); } _lampRoom = new LampRoomRegion(this); Enabled = true; TheirKey = 0; MyKey = 0; GenKey(); } public class RockTimer : Timer { private readonly Mobile m_Player; private int Count; public RockTimer(Mobile player) : base(TimeSpan.Zero, TimeSpan.FromSeconds(.25)) { Count = 0; m_Player = player; } private int Rock() => 0x1363 + Utility.Random(0, 11); protected override void OnTick() { if (m_Player == null || m_Player.Map != Map.Malas) { Stop(); } else { Count++; if (Count == 1) /* TODO consolidate */ { m_Player.Paralyze(TimeSpan.FromSeconds(2)); Effects.SendTargetEffect(m_Player, 0x11B7, 20, 10); PlayerSendASCII(m_Player, 0); // You are pinned down ... PlaySounds(m_Player.Location, !m_Player.Female ? fs : ms); PlayEffect(ZAdjustedIEFromMobile(m_Player, 50), m_Player, 0x11B7, 20, false); } else if (Count == 2) { DoDamage(m_Player, 80, 90, false); Effects.SendTargetEffect(m_Player, 0x36BD, 20, 10); PlaySounds(m_Player.Location, exp); PlayerSendASCII(m_Player, 1); // A speeding rock ... if (AniSafe(m_Player)) { m_Player.Animate(21, 10, 1, true, true, 0); } } else if (Count == 3) { Stop(); Effects.SendTargetEffect(m_Player, 0x36B0, 20, 10); PlayerSendASCII(m_Player, 1); // A speeding rock ... PlaySounds(m_Player.Location, !m_Player.Female ? fs2 : ms2); using var queue = PooledRefQueue.Create(); var j = Utility.Random(6, 10); for (var i = 0; i < j; i++) { var entity = new Entity(Serial.Zero, RandomPointIn(m_Player.Location, 10), m_Player.Map); // Queue the mobiles because we cannot modify while iterating through mobiles in range foreach (var m in entity.Map.GetMobilesInRange(entity.Location, 2)) { if (IsValidDamagable(m) && m != m_Player) { queue.Enqueue(m); } } while (queue.Count > 0) { var m = queue.Dequeue(); PlayEffect(m_Player, m, Rock(), 8, true); DoDamage(m, 25, 30, false); if (m.Player) { POHMessage(m, 2); // OUCH! } } PlayEffect(m_Player, entity, Rock(), 8, false); } } } } } public class LampRoomKickTimer : Timer { private readonly Mobile m; public LampRoomKickTimer(Mobile player) : base(TimeSpan.FromSeconds(.25)) => m = player; protected override void OnTick() { MoveMobileOut(m); } } public class LampRoomTimer : Timer { public int level; public LeverPuzzleController m_Controller; public int ticks; public LampRoomTimer(LeverPuzzleController controller) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0)) { level = 0; ticks = 0; m_Controller = controller; } protected override void OnTick() { ticks++; var mobiles = m_Controller._lampRoom.GetMobiles(); if (ticks >= 71 || m_Controller._lampRoom.GetPlayerCount() == 0) { foreach (var mobile in mobiles) { if (mobile?.Deleted == false && !mobile.IsDeadBondedPet) { mobile.Kill(); } } m_Controller.Enabled = true; Stop(); } else { if (ticks % 12 == 0) { level++; } foreach (var mobile in mobiles) { if (IsValidDamagable(mobile)) { if (ticks % 2 == 0 && level == 5) { if (mobile.Player) { mobile.Say(1062092); if (AniSafe(mobile)) { mobile.Animate(32, 5, 1, true, false, 0); } } DoDamage(mobile, 15, 20, true); } if (Utility.Random((int)(level & ~0xfffffffc), 3) == 3) { mobile.ApplyPoison(mobile, PA2[level]); } if (ticks % 12 == 0 && level > 0 && mobile.Player) { mobile.SendLocalizedMessage(PA[level][0], null, PA[level][1]); } } } for (var i = 0; i <= level; i++) { SendLocationEffect(RandomPointIn(lr_Rect, -1), 0x36B0, Utility.Random(150, 200), 0, PA[level][2]); } } } } }