namespace Server.Factions { public class TownDefinition { public TownDefinition( int sort, int sigilID, string region, string friendlyName, TextDefinition townName, TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName, TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith, Point3D townStone ) { Sort = sort; SigilID = sigilID; Region = region; FriendlyName = friendlyName; TownName = townName; TownStoneHeader = townStoneHeader; StrongholdMonolithName = strongholdMonolithName; TownMonolithName = townMonolithName; TownStoneName = townStoneName; SigilName = sigilName; CorruptedSigilName = corruptedSigilName; Monolith = monolith; TownStone = townStone; } public int Sort { get; } public int SigilID { get; } public string Region { get; } public string FriendlyName { get; } public TextDefinition TownName { get; } public TextDefinition TownStoneHeader { get; } public TextDefinition StrongholdMonolithName { get; } public TextDefinition TownMonolithName { get; } public TextDefinition TownStoneName { get; } public TextDefinition SigilName { get; } public TextDefinition CorruptedSigilName { get; } public Point3D Monolith { get; } public Point3D TownStone { get; } } }