namespace Server.Factions; public class StrongholdMonolith : BaseMonolith { public StrongholdMonolith(Town town = null, Faction faction = null) : base(town, faction) { } public StrongholdMonolith(Serial serial) : base(serial) { } public override int DefaultLabelNumber => 1041042; // A Faction Sigil Monolith public override void OnTownChanged() { AssignName(Town?.Definition.StrongholdMonolithName); } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } }