using System; using ModernUO.Serialization; namespace Server.Factions; [SerializationGenerator(0, false)] public partial class FactionExplosionTrap : BaseFactionTrap { [Constructible] public FactionExplosionTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11C1) { } public override int LabelNumber => 1044599; // faction explosion trap public override int AttackMessage => 1010543; // You are enveloped in an explosion of fire! public override int DisarmMessage => 1010539; // You carefully remove the pressure trigger and disable the trap. public override int EffectSound => 0x307; public override int MessageHue => 0x78; public override AllowedPlacing AllowedPlacing => AllowedPlacing.AnyFactionTown; public override void DoVisibleEffect() { Effects.SendLocationEffect(GetWorldLocation(), Map, 0x36BD, 15); } public override void DoAttackEffect(Mobile m) { m.Damage(Utility.Dice(6, 10, 40), m); } } [SerializationGenerator(0, false)] public partial class FactionExplosionTrapDeed : BaseFactionTrapDeed { public FactionExplosionTrapDeed() : base(0x36D2) { } public override Type TrapType => typeof(FactionExplosionTrap); public override int LabelNumber => 1044603; // faction explosion trap deed }