using System; using ModernUO.Serialization; namespace Server.Factions; [SerializationGenerator(0, false)] public partial class FactionGasTrap : BaseFactionTrap { [Constructible] public FactionGasTrap(Faction f = null, Mobile m = null) : base(f, m, 0x113C) { } public override int LabelNumber => 1044598; // faction gas trap public override int AttackMessage => 1010542; // A noxious green cloud of poison gas envelops you! public override int DisarmMessage => 502376; // The poison leaks harmlessly away due to your deft touch. public override int EffectSound => 0x230; public override int MessageHue => 0x44; public override AllowedPlacing AllowedPlacing => AllowedPlacing.FactionStronghold; public override void DoVisibleEffect() { Effects.SendLocationEffect(Location, Map, 0x3709, 28, 10, 0x1D3, 5); } public override void DoAttackEffect(Mobile m) { m.ApplyPoison(m, Poison.Lethal); } } [SerializationGenerator(0, false)] public partial class FactionGasTrapDeed : BaseFactionTrapDeed { public FactionGasTrapDeed() : base(0x11AB) { } public override Type TrapType => typeof(FactionGasTrap); public override int LabelNumber => 1044602; // faction gas trap deed }