using System; using ModernUO.Serialization; namespace Server.Factions; [SerializationGenerator(0, false)] public partial class FactionSawTrap : BaseFactionTrap { [Constructible] public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC) { } public override int LabelNumber => 1041047; // faction saw trap public override int AttackMessage => 1010544; // The blade cuts deep into your skin! public override int DisarmMessage => 1010540; // You carefully dismantle the saw mechanism and disable the trap. public override int EffectSound => 0x218; public override int MessageHue => 0x5A; public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown; public override void DoVisibleEffect() { Effects.SendLocationEffect(Location, Map, 0x11AD, 25); } public override void DoAttackEffect(Mobile m) { m.Damage(Utility.Dice(6, 10, 40), m); } } [SerializationGenerator(0, false)] public partial class FactionSawTrapDeed : BaseFactionTrapDeed { public FactionSawTrapDeed() : base(0x1107) { } public override Type TrapType => typeof(FactionSawTrap); public override int LabelNumber => 1044604; // faction saw trap deed }