using System; using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class CrateForSledge : TransientItem { [Constructible] public CrateForSledge() : base(0x1FFF, TimeSpan.FromHours(1)) => LootType = LootType.Blessed; public override int LabelNumber => 1074520; // Crate for Sledge public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }