using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class DreadSpiderSilk : Item { [Constructible] public DreadSpiderSilk() : base(0xDF8) { LootType = LootType.Blessed; Hue = 0x481; } public override int LabelNumber => 1075319; // Dread Spider Silk public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }