using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class FragmentOfAMapDelivery : Item { [Constructible] public FragmentOfAMapDelivery() : base(0x14ED) => LootType = LootType.Blessed; public override int LabelNumber => 1074533; // Fragment of a Map public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }