using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class FriendsOfTheLibraryApplication : Item { [Constructible] public FriendsOfTheLibraryApplication() : base(0xEC0) => LootType = LootType.Blessed; public override int LabelNumber => 1073131; // Friends of the Library Application public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }