using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class MirrorOfPurification : Item { [Constructible] public MirrorOfPurification() : base(0x1008) { LootType = LootType.Blessed; Hue = 0x530; } public override int LabelNumber => 1075304; // Mirror of Purification }