using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class PixieLeg : ChickenLeg { [Constructible] public PixieLeg(int amount = 1) : base(amount) { LootType = LootType.Blessed; Hue = 0x1C2; } public override int LabelNumber => 1074613; // Pixie Leg }