using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class ReginasRing : SilverRing { [Constructible] public ReginasRing() => LootType = LootType.Blessed; public override int LabelNumber => 1075305; // Regina's Ring public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }