using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class TaintedTreeSample : Item // On OSI the base class is Kindling, and it's ignitable... { [Constructible] public TaintedTreeSample() : base(0xDE2) { LootType = LootType.Blessed; Hue = 0x9D; } public override int LabelNumber => 1074997; // Tainted Tree Sample public override bool Nontransferable => true; public override void AddNameProperties(IPropertyList list) { base.AddNameProperties(list); AddQuestItemProperty(list); } }