using System; using Server.Regions; using Server.Mobiles; namespace Server.Engines.Quests; public class QuestNoEntryRegion : BaseRegion { public Type Quest { get; set; } public Type MinObjective { get; set; } public Type MaxObjective { get; set; } public int Message { get; set; } public QuestNoEntryRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area) { } public QuestNoEntryRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area) { } public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation) { if (!base.OnMoveInto (m, d, newLocation, oldLocation)) { return false; } if (m.AccessLevel > AccessLevel.Player) { return true; } if (m is BaseCreature { Controlled: false, Summoned: false }) { return true; } if (Quest == null) { return true; } if (m is PlayerMobile player && player.Quest != null && player.Quest.GetType() == Quest && (MinObjective == null || player.Quest.FindObjective(MinObjective) != null) && (MaxObjective == null || player.Quest.FindObjective(MaxObjective) == null)) { return true; } if (Message != 0) { m.SendLocalizedMessage(Message); } return false; } }