/************************************************************************* * ModernUO * * Copyright 2019-2023 - ModernUO Development Team * * Email: hi@modernuo.com * * File: ProximitySpawner.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.Text.Json; using ModernUO.Serialization; using Server.Json; using Server.Mobiles; namespace Server.Engines.Spawners; [SerializationGenerator(0)] public partial class ProximitySpawner : Spawner { [SerializableField(0)] [SerializedCommandProperty(AccessLevel.Developer)] private int _triggerRange; [SerializableField(1)] [SerializedCommandProperty(AccessLevel.Developer)] private TextDefinition _spawnMessage; [SerializableField(2)] [SerializedCommandProperty(AccessLevel.Developer)] private bool _instantFlag; [Constructible(AccessLevel.Developer)] public ProximitySpawner() { } [Constructible(AccessLevel.Developer)] public ProximitySpawner(string spawnName) : base(spawnName) { } [Constructible(AccessLevel.Developer)] public ProximitySpawner(int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName) : base(amount, minDelay, maxDelay, team, homeRange, spawnName) { } [Constructible(AccessLevel.Developer)] public ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, int triggerRange, string spawnMessage, bool instantFlag, string spawnName ) : base(amount, minDelay, maxDelay, team, homeRange, spawnName) { TriggerRange = triggerRange; SpawnMessage = TextDefinition.Parse(spawnMessage); InstantFlag = instantFlag; } [Constructible(AccessLevel.Developer)] public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, params string[] spawnedNames ) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames) { } [Constructible(AccessLevel.Developer)] public ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, int triggerRange, TextDefinition spawnMessage, bool instantFlag, params string[] spawnedNames ) : base(amount, minDelay, maxDelay, team, homeRange, spawnedNames) { TriggerRange = triggerRange; SpawnMessage = spawnMessage; InstantFlag = instantFlag; } public ProximitySpawner(DynamicJson json, JsonSerializerOptions options) : base(json, options) { json.GetProperty("triggerRange", options, out int triggerRange); json.GetProperty("spawnMessage", options, out TextDefinition spawnMessage); json.GetProperty("instant", options, out bool instant); TriggerRange = triggerRange; SpawnMessage = spawnMessage; InstantFlag = instant; } public override string DefaultName => "Proximity Spawner"; public override bool HandlesOnMovement => Running; public override void ToJson(DynamicJson json, JsonSerializerOptions options) { base.ToJson(json, options); json.SetProperty("triggerRange", options, TriggerRange); json.SetProperty("spawnMessage", options, SpawnMessage); json.SetProperty("instant", options, InstantFlag); } public override void DoTimer(TimeSpan delay) { if (!Running) { return; } End = Core.Now + delay; } public override void Respawn() { RemoveSpawns(); End = Core.Now; } public virtual bool ValidTrigger(Mobile m) { if (m is BaseCreature bc && (bc.IsDeadBondedPet || !(bc.Controlled || bc.Summoned))) { return false; } return m.AccessLevel == AccessLevel.Player && (m.Player || m.Alive && !m.Hidden && m.CanBeDamaged()); } public override void OnMovement(Mobile m, Point3D oldLocation) { if (!Running) { return; } if (IsEmpty && End <= Core.Now && m.InRange(GetWorldLocation(), TriggerRange) && m.Location != oldLocation && ValidTrigger(m)) { SpawnMessage.SendMessageTo(m); DoTimer(); Spawn(); if (InstantFlag) { foreach (var spawned in Spawned.Keys) { if (spawned is Mobile mobile) { mobile.Combatant = m; } } } } } }