/************************************************************************* * ModernUO * * Copyright 2019-2024 - ModernUO Development Team * * Email: hi@modernuo.com * * File: DynamicGump.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Buffers; using System.IO; using Server.Network; namespace Server.Gumps; public abstract class DynamicGump : BaseGump { private int _switches; private int _textEntries; public override int Switches => _switches; public override int TextEntries => _textEntries; public DynamicGump(int x, int y) : base(x, y) { } protected abstract void BuildLayout(ref DynamicGumpBuilder builder); public override void Compile(ref SpanWriter writer) { writer.Write((byte)0xDD); // Packet ID writer.Seek(2, SeekOrigin.Current); writer.Write(Serial); writer.Write(TypeID); writer.Write(X); writer.Write(Y); DynamicGumpBuilder gumpBuilder = new DynamicGumpBuilder(); BuildLayout(ref gumpBuilder); gumpBuilder.FinalizeLayout(); _switches = gumpBuilder.Switches; _textEntries = gumpBuilder.TextEntries; OutgoingGumpPackets.WritePacked(gumpBuilder.LayoutData, ref writer); writer.Write(gumpBuilder._stringsCount); OutgoingGumpPackets.WritePacked(gumpBuilder.StringsData, ref writer); gumpBuilder.Dispose(); writer.WritePacketLength(); } }