using Server.Guilds; using Server.Items; using Server.Network; namespace Server.Gumps { public class GuildmasterGump : Gump { private readonly Guild m_Guild; private readonly Mobile m_Mobile; public GuildmasterGump(Mobile from, Guild guild) : base(20, 30) { m_Mobile = from; m_Guild = guild; Draggable = false; AddPage(0); AddBackground(0, 0, 550, 400, 5054); AddBackground(10, 10, 530, 380, 3000); AddHtmlLocalized(20, 15, 510, 35, 1011121); //
GUILDMASTER FUNCTIONS
AddButton(20, 40, 4005, 4007, 2); AddHtmlLocalized(55, 40, 470, 30, 1011107); // Set the guild name. AddButton(20, 70, 4005, 4007, 3); AddHtmlLocalized(55, 70, 470, 30, 1011109); // Set the guild's abbreviation. if (Guild.OrderChaos) { AddButton(20, 100, 4005, 4007, 4); switch (m_Guild.Type) { case GuildType.Regular: AddHtmlLocalized(55, 100, 470, 30, 1013059); // Change guild type: Currently Standard break; case GuildType.Order: AddHtmlLocalized(55, 100, 470, 30, 1013057); // Change guild type: Currently Order break; case GuildType.Chaos: AddHtmlLocalized(55, 100, 470, 30, 1013058); // Change guild type: Currently Chaos break; } } AddButton(20, 130, 4005, 4007, 5); AddHtmlLocalized(55, 130, 470, 30, 1011112); // Set the guild's charter. AddButton(20, 160, 4005, 4007, 6); AddHtmlLocalized(55, 160, 470, 30, 1011113); // Dismiss a member. AddButton(20, 190, 4005, 4007, 7); AddHtmlLocalized(55, 190, 470, 30, 1011114); // Go to the WAR menu. if (m_Guild.Candidates.Count > 0) { AddButton(20, 220, 4005, 4007, 8); AddHtmlLocalized(55, 220, 470, 30, 1013056); // Administer the list of candidates } else { AddImage(20, 220, 4020); AddHtmlLocalized(55, 220, 470, 30, 1013031); // There are currently no candidates for membership. } AddButton(20, 250, 4005, 4007, 9); AddHtmlLocalized(55, 250, 470, 30, 1011117); // Set the guildmaster's title. AddButton(20, 280, 4005, 4007, 10); AddHtmlLocalized(55, 280, 470, 30, 1011118); // Grant a title to another member. AddButton(20, 310, 4005, 4007, 11); AddHtmlLocalized(55, 310, 470, 30, 1011119); // Move this guildstone. AddButton(20, 360, 4005, 4007, 1); AddHtmlLocalized(55, 360, 245, 30, 1011120); // Return to the main menu. AddButton(300, 360, 4005, 4007, 0); AddHtmlLocalized(335, 360, 100, 30, 1011441); // EXIT } public override void OnResponse(NetState state, in RelayInfo info) { if (GuildGump.BadLeader(m_Mobile, m_Guild)) { return; } switch (info.ButtonID) { case 1: // Main menu { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild)); break; } case 2: // Set guild name { m_Mobile.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max): m_Mobile.Prompt = new GuildNamePrompt(m_Mobile, m_Guild); break; } case 3: // Set guild abbreviation { m_Mobile.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max): m_Mobile.Prompt = new GuildAbbrvPrompt(m_Mobile, m_Guild); break; } case 4: // Change guild type { if (!Guild.OrderChaos) { return; } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildChangeTypeGump(m_Mobile, m_Guild)); break; } case 5: // Set charter { m_Mobile.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max): m_Mobile.Prompt = new GuildCharterPrompt(m_Mobile, m_Guild); break; } case 6: // Dismiss member { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildDismissGump(m_Mobile, m_Guild)); break; } case 7: // War menu { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildWarAdminGump(m_Mobile, m_Guild)); break; } case 8: // Administer candidates { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildAdminCandidatesGump(m_Mobile, m_Guild)); break; } case 9: // Set guildmaster's title { m_Mobile.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max): m_Mobile.Prompt = new GuildTitlePrompt(m_Mobile, m_Mobile, m_Guild); break; } case 10: // Grant title { GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GrantGuildTitleGump(m_Mobile, m_Guild)); break; } case 11: // Move guildstone { if (m_Guild.Guildstone != null) { var item = new GuildTeleporter(m_Guild.Guildstone); m_Guild.Teleporter?.Delete(); m_Mobile.SendLocalizedMessage( 501133 ); // Use the teleporting object placed in your backpack to move this guildstone. m_Mobile.AddToBackpack(item); m_Guild.Teleporter = item; } GuildGump.EnsureClosed(m_Mobile); m_Mobile.SendGump(new GuildmasterGump(m_Mobile, m_Guild)); break; } } } } }