using System; using Server.Factions; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Guilds { public class OtherGuildInfo : BaseGuildGump { private readonly Guild m_Other; public OtherGuildInfo(PlayerMobile pm, Guild g, Guild otherGuild) : base(pm, g, 10, 40) { m_Other = otherGuild; g.CheckExpiredWars(); PopulateGump(); } public void AddButtonAndBackground(int x, int y, int buttonID, int locNum) { AddBackground(x, y, 225, 26, 0x2486); AddButton(x + 5, y + 5, 0x845, 0x846, buttonID); AddHtmlLocalized(x + 30, y + 3, 185, 26, locNum, 0x0); } public override void PopulateGump() { var g = Guild.GetAllianceLeader(guild); var other = Guild.GetAllianceLeader(m_Other); var war = g.FindPendingWar(other); var activeWar = g.FindActiveWar(other); var alliance = guild.Alliance; var otherAlliance = m_Other.Alliance; // NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses var PendingWar = war != null; var ActiveWar = activeWar != null; AddPage(0); AddBackground(0, 0, 520, 335, 0x242C); AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0); //
Guild Relationship
AddImageTiled(20, 40, 480, 2, 0x2711); AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true); // Guild Name AddHtml(150, 53, 360, 26, m_Other.Name); AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true); // Alliance if (otherAlliance?.IsMember(m_Other) == true) { AddHtml(150, 83, 360, 26, otherAlliance.Name); } AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true); // Abbreviation AddHtml(150, 113, 120, 26, m_Other.Abbreviation); var kills = "0/0"; var time = "00:00"; var otherKills = "0/0"; WarDeclaration otherWar; if (ActiveWar) { kills = $"{activeWar.Kills}/{activeWar.MaxKills}"; var timeRemaining = TimeSpan.Zero; if (activeWar.WarLength != TimeSpan.Zero && activeWar.WarBeginning + activeWar.WarLength > Core.Now) { timeRemaining = activeWar.WarBeginning + activeWar.WarLength - Core.Now; } time = $"{timeRemaining.Hours:D2}:{DateTime.MinValue + timeRemaining:mm}"; otherWar = m_Other.FindActiveWar(guild); if (otherWar != null) { otherKills = $"{otherWar.Kills}/{otherWar.MaxKills}"; } } else if (PendingWar) { kills = $"{war.Kills}/{war.MaxKills}".Color(0x990000); time = $"{war.WarLength.Hours:D2}:{DateTime.MinValue + war.WarLength:mm}".Color(0x990000); otherWar = m_Other.FindPendingWar(guild); if (otherWar != null) { otherKills = $"{otherWar.Kills}/{otherWar.MaxKills}".Color(0x990000); } } AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true); // Your Kills AddHtml(410, 113, 120, 26, kills); AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true); // Time Remaining AddHtml(150, 143, 120, 26, time); AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true); // Their Kills AddHtml(410, 143, 120, 26, otherKills); AddImageTiled(20, 172, 480, 2, 0x2711); var number = 1062973; //
You are at peace with this guild.
if (PendingWar) { if (war.WarRequester) { number = 1063027; //
You have challenged this guild to war!
} else { number = 1062969; //
This guild has challenged you to war!
AddButtonAndBackground(20, 260, 5, 1062981); // Accept Challenge AddButtonAndBackground(275, 260, 6, 1062983); // Modify Terms } AddButtonAndBackground(20, 290, 7, 1062982); // Dismiss Challenge } else if (ActiveWar) { number = 1062965; //
You are at war with this guild!
AddButtonAndBackground(20, 290, 8, 1062980); // Surrender } else if (alliance != null && alliance == otherAlliance) // alliance, Same Alliance { if (alliance.IsMember(guild) && alliance.IsMember(m_Other)) // Both in Same alliance, full members { number = 1062970; //
You are allied with this guild.
if (alliance.Leader == guild) { AddButtonAndBackground(20, 260, 12, 1062984); // Remove Guild from Alliance //Note: No 'confirmation' like the other leader guild promotion things // Promote to Alliance Leader AddButtonAndBackground(275, 260, 13, 1063433); // Remove guild from alliance //Promote to Alliance Leader } // Show roster, Centered, up AddButtonAndBackground(148, 215, 10, 1063164); // Show Alliance Roster // Leave Alliance AddButtonAndBackground(20, 290, 11, 1062985); // Leave Alliance } else if (alliance.Leader == guild && alliance.IsPendingMember(m_Other)) { number = 1062971; //
You have requested an alliance with this guild.
// Show Alliance Roster, Centered, down. AddButtonAndBackground(148, 245, 10, 1063164); // Show Alliance Roster // Withdraw Request AddButtonAndBackground(20, 290, 14, 1062986); // Withdraw Request AddHtml(150, 83, 360, 26, alliance.Name.Color(0x99)); } else if (alliance.Leader == m_Other && alliance.IsPendingMember(guild)) { number = 1062972; //
This guild has requested an alliance.
// Show alliance Roster, top AddButtonAndBackground(148, 215, 10, 1063164); // Show Alliance Roster // Deny Request // Accept Request AddButtonAndBackground(20, 260, 15, 1062988); // Deny Request AddButtonAndBackground(20, 290, 16, 1062987); // Accept Request AddHtml(150, 83, 360, 26, alliance.Name.Color(0x99)); } } else { AddButtonAndBackground(20, 260, 2, 1062990); // Request Alliance AddButtonAndBackground(20, 290, 1, 1062989); // Declare War! } AddButtonAndBackground(275, 290, 0, 3000091); // Cancel AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true); AddImageTiled(20, 245, 480, 2, 0x2711); } public override void OnResponse(NetState sender, in RelayInfo info) { if (!(sender.Mobile is PlayerMobile pm && IsMember(pm, guild))) { return; } var playerRank = pm.GuildRank; var guildLeader = Guild.GetAllianceLeader(guild); var otherGuild = Guild.GetAllianceLeader(m_Other); var war = guildLeader.FindPendingWar(otherGuild); var activeWar = guildLeader.FindActiveWar(otherGuild); var otherWar = otherGuild.FindPendingWar(guildLeader); var alliance = guild.Alliance; var otherAlliance = otherGuild.Alliance; switch (info.ButtonID) { case 5: // Accept the war { if (war?.WarRequester == false && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else { // Accept the war guild.PendingWars.Remove(war); war.WarBeginning = Core.Now; guild.AcceptedWars.Add(war); if (alliance?.IsMember(guild) == true) { // Guild Message: Your guild is now at war with ~1_GUILDNAME~ alliance.AllianceMessage(1070769, otherAlliance?.Name ?? otherGuild.Name); alliance.InvalidateMemberProperties(); } else { // Guild Message: Your guild is now at war with ~1_GUILDNAME~ guild.GuildMessage(1070769, otherAlliance?.Name ?? otherGuild.Name); guild.InvalidateMemberProperties(); } // Technically SHOULD say Your guild is now at war w/out any info, intentional diff. otherGuild.PendingWars.Remove(otherWar); otherWar.WarBeginning = Core.Now; otherGuild.AcceptedWars.Add(otherWar); if (otherAlliance != null && m_Other.Alliance.IsMember(m_Other)) { // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherAlliance.AllianceMessage(1070769, alliance?.Name ?? guild.Name); otherAlliance.InvalidateMemberProperties(); } else { // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherGuild.GuildMessage(1070769, alliance?.Name ?? guild.Name); otherGuild.InvalidateMemberProperties(); } } } break; } case 6: // Modify war terms { if (war?.WarRequester == false && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else { pm.SendGump(new WarDeclarationGump(pm, guild, otherGuild)); } } break; } case 7: // Dismiss war { if (war != null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else { // Dismiss the war guild.PendingWars.Remove(war); otherGuild.PendingWars.Remove(otherWar); pm.SendLocalizedMessage(1070752); // The proposal has been updated. // Messages to opposing guild? (Testing on OSI says no) } } break; } case 8: // Surrender { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else { if (activeWar != null) { if (alliance?.IsMember(guild) == true) { // You have lost the war with ~1_val~. alliance.AllianceMessage(1070740, otherAlliance?.Name ?? otherGuild.Name); alliance.InvalidateMemberProperties(); } else { // You have lost the war with ~1_val~. guild.GuildMessage(1070740, otherAlliance?.Name ?? otherGuild.Name); guild.InvalidateMemberProperties(); } guild.AcceptedWars.Remove(activeWar); if (otherAlliance?.IsMember(otherGuild) == true) { // You have won the war against ~1_val~! otherAlliance.AllianceMessage(1070739, guild.Alliance?.Name ?? guild.Name); otherAlliance.InvalidateMemberProperties(); } else { // You have won the war against ~1_val~! otherGuild.GuildMessage(1070739, guild.Alliance?.Name ?? guild.Name); otherGuild.InvalidateMemberProperties(); } otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(guild)); } } break; } case 1: // Declare War { if (war == null && activeWar == null) { if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, alliance.Leader.Name); } else if (otherAlliance != null && otherAlliance.Leader != m_Other) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{m_Other.Name}\t{otherAlliance.Name}"); // You need to negotiate via ~1_val~ instead. pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); } else { pm.SendGump(new WarDeclarationGump(pm, guild, m_Other)); } } break; } case 2: // Request Alliance { if (alliance == null) { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { // You cannot propose an alliance to a guild with a different faction allegiance. pm.SendLocalizedMessage(1070758); } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) { // ~1_val~ is currently considering another alliance proposal. pm.SendLocalizedMessage(1063416, m_Other.Name); } else { // ~1_val~ already belongs to an alliance. pm.SendLocalizedMessage(1063426, m_Other.Name); } } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { // ~1_val~ is currently involved in a guild war. pm.SendLocalizedMessage(1063427, m_Other.Name); } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { // ~1_val~ is currently involved in a guild war. pm.SendLocalizedMessage(1063427, guild.Name); } else { pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance: pm.BeginPrompt(CreateAlliance_Callback); } } else { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance.Leader != guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) { // ~1_val~ is currently considering another alliance proposal. pm.SendLocalizedMessage(1063416, m_Other.Name); } else { // ~1_val~ already belongs to an alliance. pm.SendLocalizedMessage(1063426, m_Other.Name); } } else if (alliance.IsPendingMember(guild)) { // ~1_val~ is currently considering another alliance proposal. pm.SendLocalizedMessage(1063416, guild.Name); } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { // ~1_val~ is currently involved in a guild war. pm.SendLocalizedMessage(1063427, m_Other.Name); } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { // ~1_val~ is currently involved in a guild war. pm.SendLocalizedMessage(1063427, guild.Name); } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { // You cannot propose an alliance to a guild with a different faction allegiance. pm.SendLocalizedMessage(1070758); } else { // An invitation to join your alliance has been sent to ~1_val~. pm.SendLocalizedMessage(1070750, m_Other.Name); m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance. m_Other.Alliance = alliance; // Calls addPendingGuild // alliance.AddPendingGuild( m_Other ); } } break; } case 10: // Show Alliance Roster { if (alliance != null && alliance == otherAlliance) { pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, guild, alliance)); } break; } case 11: // Leave Alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance?.IsMember(guild) == true) { guild.Alliance = null; // Calls alliance.RemoveGuild // alliance.RemoveGuild( guild ); m_Other.InvalidateWarNotoriety(); guild.InvalidateMemberNotoriety(); } break; } case 12: // Remove Guild from alliance { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); } else if (alliance?.IsMember(guild) == true && alliance.IsMember(m_Other)) { m_Other.Alliance = null; m_Other.InvalidateMemberNotoriety(); guild.InvalidateWarNotoriety(); } break; } case 13: // Promote to Alliance leader { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader != guild) { // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage(1063239, $"{guild.Name}\t{alliance.Name}"); } else if (alliance?.IsMember(guild) == true && alliance.IsMember(m_Other)) { // ~1_val~ is now the leader of ~2_val~. pm.SendLocalizedMessage(1063434, $"{m_Other.Name}\t{alliance.Name}"); alliance.Leader = m_Other; } break; } case 14: // Withdraw Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && alliance.Leader == guild && alliance.IsPendingMember(m_Other)) { m_Other.Alliance = null; pm.SendLocalizedMessage(1070752); // The proposal has been updated. } break; } case 15: // Deny Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember(guild)) { // The proposal has been updated. // m_Other.GuildMessage( 1070782 ); // // ~1_val~ has responded to your proposal. // //Per OSI commented out. pm.SendLocalizedMessage(1070752); guild.Alliance = null; } break; } case 16: // Accept Alliance Request { if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance. } else if (otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember(guild)) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. // No need to verify it's in the guild or already a member, the function does this otherAlliance.TurnToMember(m_Other); otherAlliance.TurnToMember(guild); } break; } } } public void CreateAlliance_Callback(Mobile from, string text) { if (from is not PlayerMobile pm) { return; } var alliance = guild.Alliance; var otherAlliance = m_Other.Alliance; if (!IsMember(from, guild) || alliance != null) { return; } var playerRank = pm.GuildRank; if (!playerRank.GetFlag(RankFlags.AllianceControl)) { pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance. } else if (Faction.Find(guild.Leader) != Faction.Find(m_Other.Leader)) { // Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later. // You cannot propose an alliance to a guild with a different faction allegiance. pm.SendLocalizedMessage(1070758); } else if (otherAlliance != null) { if (otherAlliance.IsPendingMember(m_Other)) { // ~1_val~ is currently considering another alliance proposal. pm.SendLocalizedMessage(1063416, m_Other.Name); } else { pm.SendLocalizedMessage(1063426, m_Other.Name); // ~1_val~ already belongs to an alliance. } } else if (m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, m_Other.Name); // ~1_val~ is currently involved in a guild war. } else if (guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0) { pm.SendLocalizedMessage(1063427, guild.Name); // ~1_val~ is currently involved in a guild war. } else { var name = text.AsSpan().Trim().FixHtml(); if (!CheckProfanity(name)) { pm.SendLocalizedMessage(1070886); // That alliance name is not allowed. } else if (name.Length > Guild.NameLimit) { // An alliance name cannot exceed ~1_val~ characters in length. pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); } else if (AllianceInfo.Alliances.ContainsKey(name.ToLower())) { pm.SendLocalizedMessage(1063428); // That alliance name is not available. } else { // An invitation to join your alliance has been sent to ~1_val~. pm.SendLocalizedMessage(1070750, m_Other.Name); m_Other.GuildMessage(1070780, guild.Name); // ~1_val~ has proposed an alliance. new AllianceInfo(guild, name, m_Other); } } } } }