using System; using Server.Gumps; using Server.Mobiles; using Server.Network; namespace Server.Guilds { public class WarDeclarationGump : BaseGuildGump { private readonly Guild m_Other; public WarDeclarationGump(PlayerMobile pm, Guild g, Guild otherGuild) : base(pm, g) { m_Other = otherGuild; var war = g.FindPendingWar(otherGuild); AddPage(0); AddBackground(0, 0, 500, 340, 0x24AE); AddBackground(65, 50, 370, 30, 0x2486); AddHtmlLocalized(75, 55, 370, 26, 1062979, 0x3C00); //
Declaration of War
AddImage(410, 45, 0x232C); AddHtmlLocalized(65, 95, 200, 20, 1063009, 0x14AF); // Duration of War AddHtmlLocalized(65, 120, 400, 20, 1063010, 0x0); // Enter the number of hours the war will last. AddBackground(65, 150, 40, 30, 0x2486); AddTextEntry(70, 154, 50, 30, 0x481, 10, war?.WarLength.Hours.ToString() ?? "0"); AddHtmlLocalized(65, 195, 200, 20, 1063011, 0x14AF); // Victory Condition AddHtmlLocalized(65, 220, 400, 20, 1063012, 0x0); // Enter the winning number of kills. AddBackground(65, 250, 40, 30, 0x2486); AddTextEntry(70, 254, 50, 30, 0x481, 11, war?.MaxKills.ToString() ?? "0"); AddBackground(190, 270, 130, 26, 0x2486); AddButton(195, 275, 0x845, 0x846, 0); AddHtmlLocalized(220, 273, 90, 26, 1006045, 0x0); // Cancel AddBackground(330, 270, 130, 26, 0x2486); AddButton(335, 275, 0x845, 0x846, 1); AddHtmlLocalized(360, 273, 90, 26, 1062989, 0x5000); // Declare War! } public override void OnResponse(NetState sender, in RelayInfo info) { var pm = sender.Mobile as PlayerMobile; if (!IsMember(pm, guild)) { return; } var playerRank = pm!.GuildRank; switch (info.ButtonID) { case 1: { var alliance = guild.Alliance; var otherAlliance = m_Other.Alliance; if (!playerRank.GetFlag(RankFlags.ControlWarStatus)) { pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars. } else if (alliance != null && alliance.Leader != guild) { pm.SendLocalizedMessage( 1063239, $"{guild.Name}\t{alliance.Name}" ); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead. } else if (otherAlliance != null && otherAlliance.Leader != m_Other) { pm.SendLocalizedMessage( 1063239, $"{m_Other.Name}\t{otherAlliance.Name}" ); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead. } else { var activeWar = guild.FindActiveWar(m_Other); if (activeWar == null) { var war = guild.FindPendingWar(m_Other); var otherWar = m_Other.FindPendingWar(guild); // Note: OSI differs from what it says on website. unlimited war = 0 kills/ 0 hrs. Not > 999. (sidenote: they both cap at 65535, 7.5 years, but, still.) var tKills = info.GetTextEntry(11); var tWarLength = info.GetTextEntry(10); var maxKills = tKills == null ? 0 : Math.Clamp(Utility.ToInt32(tKills), 0, 0xFFFF); var warLength = TimeSpan.FromHours( tWarLength == null ? 0 : Math.Clamp(Utility.ToInt32(tWarLength), 0, 0xFFFF) ); if (war != null) { war.MaxKills = maxKills; war.WarLength = warLength; war.WarRequester = true; } else { guild.PendingWars.Add(new WarDeclaration(guild, m_Other, maxKills, warLength, true)); } if (otherWar != null) { otherWar.MaxKills = maxKills; otherWar.WarLength = warLength; otherWar.WarRequester = false; } else { m_Other.PendingWars.Add(new WarDeclaration(m_Other, guild, maxKills, warLength, false)); } if (war != null) { pm.SendLocalizedMessage(1070752); // The proposal has been updated. } else { m_Other.GuildMessage( 1070781, guild.Alliance != null ? guild.Alliance.Name : guild.Name ); // ~1_val~ has proposed a war. } pm.SendLocalizedMessage( 1070751, m_Other.Alliance != null ? m_Other.Alliance.Name : m_Other.Name ); // War proposal has been sent to ~1_val~. } } break; } default: { pm.SendGump(new OtherGuildInfo(pm, guild, m_Other)); break; } } } } }