using System.Runtime.CompilerServices; using Server.Guilds; using Server.Multis; using Server.Network; namespace Server.Gumps; public interface ISecurable { SecureLevel Level { get; set; } } public class SetSecureLevelGump : DynamicGump { private readonly ISecurable _info; private readonly BaseHouse _house; public override bool Singleton => true; public SetSecureLevelGump(ISecurable info, BaseHouse house) : base(50, 50) { _house = house; _info = info; } protected override void BuildLayout(ref DynamicGumpBuilder builder) { builder.AddPage(); var offset = Guild.NewGuildSystem ? 20 : 0; builder.AddBackground(0, 0, 220, 160 + offset, 5054); builder.AddImageTiled(10, 10, 200, 20, 5124); builder.AddImageTiled(10, 40, 200, 20, 5124); builder.AddImageTiled(10, 70, 200, 80 + offset, 5124); builder.AddAlphaRegion(10, 10, 200, 140); builder.AddHtmlLocalized(10, 10, 200, 20, 1061276, 32767); //
SET ACCESS
builder.AddHtmlLocalized(10, 40, 100, 20, 1041474, 32767); // Owner: builder.AddLabel(110, 40, 1152, _house.Owner.Name.DefaultIfNullOrEmpty("")); builder.AddButton(10, 70, GetFirstID(SecureLevel.Owner), 4007, 1); builder.AddHtmlLocalized(45, 70, 150, 20, 1061277, GetColor(SecureLevel.Owner)); // Owner Only builder.AddButton(10, 90, GetFirstID(SecureLevel.CoOwners), 4007, 2); builder.AddHtmlLocalized(45, 90, 150, 20, 1061278, GetColor(SecureLevel.CoOwners)); // Co-Owners builder.AddButton(10, 110, GetFirstID(SecureLevel.Friends), 4007, 3); builder.AddHtmlLocalized(45, 110, 150, 20, 1061279, GetColor(SecureLevel.Friends)); // Friends var houseOwner = _house.Owner; // Only the actual House owner AND guild master can set guild secures if (Guild.NewGuildSystem && houseOwner?.Guild is Guild guild && guild.Leader == houseOwner) { builder.AddButton(10, 130, GetFirstID(SecureLevel.Guild), 4007, 5); builder.AddHtmlLocalized(45, 130, 150, 20, 1063455, GetColor(SecureLevel.Guild)); // Guild Members } builder.AddButton(10, 130 + offset, GetFirstID(SecureLevel.Anyone), 4007, 4); builder.AddHtmlLocalized(45, 130 + offset, 150, 20, 1061626, GetColor(SecureLevel.Anyone)); // Anyone } [MethodImpl(MethodImplOptions.AggressiveInlining)] private int GetColor(SecureLevel level) => _info.Level == level ? 0x7F18 : 0x7FFF; [MethodImpl(MethodImplOptions.AggressiveInlining)] private int GetFirstID(SecureLevel level) => _info.Level == level ? 4006 : 4005; public override void OnResponse(NetState state, in RelayInfo info) { var level = info.ButtonID switch { 1 => SecureLevel.Owner, 2 => SecureLevel.CoOwners, 3 => SecureLevel.Friends, 4 => SecureLevel.Anyone, 5 => SecureLevel.Guild, _ => _info.Level }; if (_info.Level == level) { state.Mobile.SendLocalizedMessage(1061281); // Access level unchanged. } else { _info.Level = level; state.Mobile.SendLocalizedMessage(1061280); // New access level set. } } }