using System; using Server.Engines.Virtues; using Server.Misc; using Server.Mobiles; using Server.Network; namespace Server.Gumps; public enum ResurrectMessage { ChaosShrine = 0, VirtueShrine = 1, Healer = 2, Generic = 3 } public class ResurrectGump : DynamicGump { public const int ShortMurdersForStatLoss = 5; private readonly bool _fromSacrifice; private readonly Mobile _healer; private readonly double _hitsScalar; private readonly ResurrectMessage _resurrectMessage; private readonly int _price; public override bool Singleton => true; public static void TryGiveStatLoss(PlayerMobile player) { if (Core.AOS || player.ShortTermMurders < ShortMurdersForStatLoss) { return; } var loss = Math.Clamp( (100.0 - (4.0 + player.ShortTermMurders / (double)ShortMurdersForStatLoss)) / 100.0, 0.85, 0.95 ); // 5 to 15% loss var lossStr = (int)(player.RawStr * loss); var lossInt = (int)(player.RawInt * loss); var lossDex = (int)(player.RawDex * loss); if (lossStr >= 10) { player.RawStr = lossStr; } if (lossInt >= 10) { player.RawInt = lossInt; } if (lossDex >= 10) { player.RawDex = lossDex; } for (var s = 0; s < player.Skills.Length; s++) { var skill = player.Skills[s]; var skillLoss = (int)(skill.BaseFixedPoint * loss); if (skillLoss >= 350) { skill.BaseFixedPoint = skillLoss; } } } public ResurrectGump(Mobile healer, double hitsScalar) : this(healer, ResurrectMessage.Generic, false, hitsScalar) { } public ResurrectGump(Mobile healer, int price) : this(healer, ResurrectMessage.Generic, false, 0, price) { } public ResurrectGump( Mobile healer, ResurrectMessage msg = ResurrectMessage.Generic, bool fromSacrifice = false, double hitsScalar = 0.0, int price = 0 ) : base(100, 0) { _healer = healer; _fromSacrifice = fromSacrifice; _hitsScalar = hitsScalar; _resurrectMessage = msg; _price = price; } protected override void BuildLayout(ref DynamicGumpBuilder builder) { if (_price > 0) { BuildPricedLayout(ref builder); return; } BuildDefaultLayout(ref builder); } private void BuildDefaultLayout(ref DynamicGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 0, 400, 350, 2600); builder.AddHtmlLocalized(0, 20, 400, 35, 1011022); //
Resurrection
/* It is possible for you to be resurrected here by this healer. Do you wish to try?
* CONTINUE - You chose to try to come back to life now.
* CANCEL - You prefer to remain a ghost for now. */ builder.AddHtmlLocalized(50, 55, 300, 140, 1011023 + (int)_resurrectMessage, true, true); builder.AddButton(200, 227, 4005, 4007, 0); builder.AddHtmlLocalized(235, 230, 110, 35, 1011012); // CANCEL builder.AddButton(65, 227, 4005, 4007, 1); builder.AddHtmlLocalized(100, 230, 110, 35, 1011011); // CONTINUE } private void BuildPricedLayout(ref DynamicGumpBuilder builder) { builder.SetNoClose(); builder.AddPage(); builder.AddImage(0, 0, 3600); builder.AddImageTiled(0, 14, 15, 200, 3603); builder.AddImageTiled(380, 14, 14, 200, 3605); builder.AddImage(0, 201, 3606); builder.AddImageTiled(15, 201, 370, 16, 3607); builder.AddImageTiled(15, 0, 370, 16, 3601); builder.AddImage(380, 0, 3602); builder.AddImage(380, 201, 3608); builder.AddImageTiled(15, 15, 365, 190, 2624); builder.AddRadio(30, 140, 9727, 9730, true, 1); builder.AddHtmlLocalized(65, 145, 300, 25, 1060015, 0x7FFF); // Grudgingly pay the money builder.AddRadio(30, 175, 9727, 9730, false, 0); builder.AddHtmlLocalized(65, 178, 300, 25, 1060016, 0x7FFF); // I'd rather stay dead, you scoundrel!!! // Wishing to rejoin the living, are you? I can restore your body... for a price of course... builder.AddHtmlLocalized(30, 20, 360, 35, 1060017, 0x7FFF); // Do you accept the fee, which will be withdrawn from your bank? builder.AddHtmlLocalized(30, 105, 345, 40, 1060018, 0x5B2D); builder.AddImage(65, 72, 5605); builder.AddImageTiled(80, 90, 200, 1, 9107); builder.AddImageTiled(95, 92, 200, 1, 9157); builder.AddLabel(90, 70, 1645, $"{_price}"); builder.AddHtmlLocalized(140, 70, 100, 25, 1023823, 0x7FFF); // gold coins builder.AddButton(290, 175, 247, 248, 2); builder.AddImageTiled(15, 14, 365, 1, 9107); builder.AddImageTiled(380, 14, 1, 190, 9105); builder.AddImageTiled(15, 205, 365, 1, 9107); builder.AddImageTiled(15, 14, 1, 190, 9105); builder.AddImageTiled(0, 0, 395, 1, 9157); builder.AddImageTiled(394, 0, 1, 217, 9155); builder.AddImageTiled(0, 216, 395, 1, 9157); builder.AddImageTiled(0, 0, 1, 217, 9155); } public override void OnResponse(NetState state, in RelayInfo info) { if (info.ButtonID is not 1 and not 2) { return; } var from = state.Mobile; if (from.Map?.CanFit(from.Location, 16, false, false) != true) { from.SendLocalizedMessage(502391); // Thou can not be resurrected there! return; } if (_price > 0) { if (Banker.Withdraw(from, _price)) { // ~1_AMOUNT~ gold has been withdrawn from your bank to cover the price of the healing. from.SendLocalizedMessage(1060021, _price.ToString()); // You have ~1_AMOUNT~ gold in cash remaining in your bank box. from.SendLocalizedMessage(1060022, Banker.GetBalance(from).ToString()); } else { // Unfortunately, you do not have enough cash in your bank to cover the cost of the healing. from.SendLocalizedMessage(1060020); return; } } from.PlaySound(0x214); from.FixedEffect(0x376A, 10, 16); from.Resurrect(); if (_healer != null && from != _healer) { var level = VirtueSystem.GetLevel(_healer, VirtueName.Compassion); from.Hits = level switch { VirtueLevel.Seeker => AOS.Scale(from.HitsMax, 20), VirtueLevel.Follower => AOS.Scale(from.HitsMax, 40), VirtueLevel.Knight => AOS.Scale(from.HitsMax, 80), _ => from.Hits }; } if (from is PlayerMobile player) { if (_fromSacrifice) { player.Virtues.AvailableResurrects -= 1; var pack = player.Backpack; var corpse = player.Corpse; if (pack != null && corpse != null) { for (var i = corpse.Items.Count - 1; i >= 0; --i) { var item = corpse.Items[i]; if (item.Layer != Layer.Hair && item.Layer != Layer.FacialHair && item.Movable) { pack.DropItem(item); } } } } TryGiveStatLoss(player); } if (from.Fame > 0) { var amount = from.Fame / 10; Titles.AwardFame(from, -amount, true); } if (from.Alive && _hitsScalar > 0) { from.Hits = (int)(from.HitsMax * _hitsScalar); } } }