using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] public partial class OrnateElvenChestEastAddon : BaseAddonContainer { [Constructible] public OrnateElvenChestEastAddon() : base(0x309A) { AddComponent(new AddonContainerComponent(0x309B), 0, -1, 0); } public override BaseAddonContainerDeed Deed => new OrnateElvenChestEastDeed(); public override bool RetainDeedHue => true; public override int DefaultGumpID => 0x10C; public override int DefaultDropSound => 0x42; } [SerializationGenerator(0)] public partial class OrnateElvenChestEastDeed : BaseAddonContainerDeed { [Constructible] public OrnateElvenChestEastDeed() { } public override BaseAddonContainer Addon => new OrnateElvenChestEastAddon(); public override int LabelNumber => 1073383; // ornate elven chest (east) } }