using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x144e, 0x1453)] public partial class BoneArms : BaseArmor { [Constructible] public BoneArms() : base(0x144E) => Weight = 2.0; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 4; public override int InitMinHits => 25; public override int InitMaxHits => 30; public override int AosStrReq => 55; public override int OldStrReq => 40; public override int OldDexBonus => -2; public override int ArmorBase => 30; public override int RevertArmorBase => 4; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; public override CraftResource DefaultResource => CraftResource.RegularLeather; } }