using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x13bf, 0x13c4)] public partial class ChainChest : BaseArmor { [Constructible] public ChainChest() : base(0x13BF) => Weight = 7.0; public override int BasePhysicalResistance => 4; public override int BaseFireResistance => 4; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 1; public override int BaseEnergyResistance => 2; public override int InitMinHits => 45; public override int InitMaxHits => 60; public override int AosStrReq => 60; public override int OldStrReq => 20; public override int OldDexBonus => -5; public override int ArmorBase => 28; public override ArmorMaterialType MaterialType => ArmorMaterialType.Chainmail; } }