using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x144f, 0x1454)] public partial class DaemonChest : BaseArmor { [Constructible] public DaemonChest() : base(0x144F) { Weight = 6.0; Hue = 0x648; ArmorAttributes.SelfRepair = 1; } public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 6; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 7; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override int AosStrReq => 60; public override int OldStrReq => 40; public override int OldDexBonus => -6; public override int ArmorBase => 46; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override int LabelNumber => 1041372; // daemon bone armor } }