using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x2641, 0x2642)] public partial class DragonChest : BaseArmor { [Constructible] public DragonChest() : base(0x2641) => Weight = 10.0; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 55; public override int InitMaxHits => 75; public override int AosStrReq => 75; public override int OldStrReq => 60; public override int OldDexBonus => -8; public override int ArmorBase => 40; public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon; public override CraftResource DefaultResource => CraftResource.RedScales; } }