using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class Bascinet : BaseArmor { [Constructible] public Bascinet() : base(0x140C) => Weight = 5.0; public override int BasePhysicalResistance => 7; public override int BaseFireResistance => 2; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 2; public override int InitMinHits => 40; public override int InitMaxHits => 50; public override int AosStrReq => 40; public override int OldStrReq => 10; public override int ArmorBase => 18; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; } }