using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x1451, 0x1456)] public partial class BoneHelm : BaseArmor { [Constructible] public BoneHelm() : base(0x1451) => Weight = 3.0; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 4; public override int InitMinHits => 25; public override int InitMaxHits => 30; public override int AosStrReq => 20; public override int OldStrReq => 40; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; } }