using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] [Flippable(0x2B6E, 0x3165)] public partial class Circlet : BaseArmor { [Constructible] public Circlet() : base(0x2B6E) => Weight = 2.0; public override int BasePhysicalResistance => 1; public override int BaseFireResistance => 5; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 2; public override int BaseEnergyResistance => 5; public override int InitMinHits => 50; public override int InitMaxHits => 65; public override int AosStrReq => 10; public override int OldStrReq => 10; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; public override int RequiredRaces => Race.AllowElvesOnly; } }