using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class CloseHelm : BaseArmor { [Constructible] public CloseHelm() : base(0x1408) => Weight = 5.0; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 45; public override int InitMaxHits => 60; public override int AosStrReq => 55; public override int OldStrReq => 40; public override int ArmorBase => 30; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; } }