using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x1451, 0x1456)] public partial class DaemonHelm : BaseArmor { [Constructible] public DaemonHelm() : base(0x1451) { Hue = 0x648; Weight = 3.0; ArmorAttributes.SelfRepair = 1; } public override int BasePhysicalResistance => 6; public override int BaseFireResistance => 6; public override int BaseColdResistance => 7; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 7; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override int AosStrReq => 20; public override int OldStrReq => 40; public override int ArmorBase => 46; public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override int LabelNumber => 1041374; // daemon bone helmet } }