using ModernUO.Serialization; namespace Server.Items { [Flippable(0x1db9, 0x1dba)] [SerializationGenerator(0, false)] public partial class LeatherCap : BaseArmor { [Constructible] public LeatherCap() : base(0x1DB9) => Weight = 2.0; public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 3; public override int InitMinHits => 30; public override int InitMaxHits => 40; public override int AosStrReq => 20; public override int OldStrReq => 15; public override int ArmorBase => 13; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; } }