using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class OrcHelm : BaseArmor { [Constructible] public OrcHelm() : base(0x1F0B) { } public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 1; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 5; public override int InitMinHits => 30; public override int InitMaxHits => 50; public override int AosStrReq => 30; public override int OldStrReq => 10; public override int ArmorBase => 20; public override double DefaultWeight => 5; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.None; } }