using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0)] [Flippable(0x2FCB, 0x3181)] public partial class FemaleLeafChest : BaseArmor { [Constructible] public FemaleLeafChest() : base(0x2FCB) => Weight = 2.0; public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 4; public override int BaseEnergyResistance => 4; public override int InitMinHits => 30; public override int InitMaxHits => 40; public override int AosStrReq => 20; public override int OldStrReq => 20; public override int ArmorBase => 13; public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All; public override bool AllowMaleWearer => false; } }