using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class PlateDo : BaseArmor { [Constructible] public PlateDo() : base(0x277D) => Weight = 10.0; public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 60; public override int InitMaxHits => 70; public override int AosStrReq => 85; public override int OldStrReq => 85; public override int ArmorBase => 3; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; } }