using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class PlateHiroSode : BaseArmor { [Constructible] public PlateHiroSode() : base(0x2780) => Weight = 3.0; public override int BasePhysicalResistance => 5; public override int BaseFireResistance => 3; public override int BaseColdResistance => 2; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 55; public override int InitMaxHits => 75; public override int AosStrReq => 75; public override int OldStrReq => 75; public override int ArmorBase => 3; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; } }