using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x13da, 0x13e1)] public partial class RangerLegs : BaseArmor { [Constructible] public RangerLegs() : base(0x13DA) { Weight = 3.0; Hue = 0x59C; } public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 4; public override int InitMinHits => 35; public override int InitMaxHits => 45; public override int AosStrReq => 30; public override int OldStrReq => 35; public override int ArmorBase => 16; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override int LabelNumber => 1041496; // studded leggings, ranger armor } }