using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x13ec, 0x13ed)] public partial class RingmailChest : BaseArmor { [Constructible] public RingmailChest() : base(0x13EC) => Weight = 15.0; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 1; public override int BasePoisonResistance => 5; public override int BaseEnergyResistance => 3; public override int InitMinHits => 40; public override int InitMaxHits => 50; public override int AosStrReq => 40; public override int OldStrReq => 20; public override int OldDexBonus => -2; public override int ArmorBase => 22; public override ArmorMaterialType MaterialType => ArmorMaterialType.Ringmail; } }