using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x2B76, 0x316D)] public partial class HideGorget : BaseArmor { [Constructible] public HideGorget() : base(0x2B76) => Weight = 3.0; public override int RequiredRaces => Race.AllowElvesOnly; public override int BasePhysicalResistance => 3; public override int BaseFireResistance => 3; public override int BaseColdResistance => 4; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 2; public override int InitMinHits => 35; public override int InitMaxHits => 45; public override int AosStrReq => 15; public override int OldStrReq => 15; public override int ArmorBase => 15; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half; } }