using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x13db, 0x13e2)] public partial class StuddedChest : BaseArmor { [Constructible] public StuddedChest() : base(0x13DB) => Weight = 8.0; public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 4; public override int InitMinHits => 35; public override int InitMaxHits => 45; public override int AosStrReq => 35; public override int OldStrReq => 35; public override int ArmorBase => 16; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half; } }