using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class StuddedDo : BaseArmor { [Constructible] public StuddedDo() : base(0x27C7) => Weight = 8.0; public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 4; public override int InitMinHits => 40; public override int InitMaxHits => 50; public override int AosStrReq => 55; public override int OldStrReq => 55; public override int ArmorBase => 3; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; } }