using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public partial class StuddedHiroSode : BaseArmor { [Constructible] public StuddedHiroSode() : base(0x277F) => Weight = 1.0; public override int BasePhysicalResistance => 2; public override int BaseFireResistance => 4; public override int BaseColdResistance => 3; public override int BasePoisonResistance => 3; public override int BaseEnergyResistance => 4; public override int InitMinHits => 45; public override int InitMaxHits => 55; public override int AosStrReq => 30; public override int OldStrReq => 30; public override int ArmorBase => 3; public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded; public override CraftResource DefaultResource => CraftResource.RegularLeather; } }