using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] [Flippable(0x1B09, 0x1B10)] public partial class BonePile : Item, IScissorable { [Constructible] public BonePile() : base(0x1B09 + Utility.Random(8)) { Stackable = false; Weight = 10.0; } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) { return false; } ScissorHelper(from, new Bone(), Utility.RandomMinMax(10, 15)); return true; } } }