using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public abstract partial class BaseMiddleTorso : BaseClothing { public BaseMiddleTorso(int itemID, int hue = 0) : base(itemID, Layer.MiddleTorso, hue) { } } [SerializationGenerator(0, false)] [Flippable(0x1541, 0x1542)] public partial class BodySash : BaseMiddleTorso { [Constructible] public BodySash(int hue = 0) : base(0x1541, hue) => Weight = 1.0; } [SerializationGenerator(0, false)] [Flippable(0x153d, 0x153e)] public partial class FullApron : BaseMiddleTorso { [Constructible] public FullApron(int hue = 0) : base(0x153d, hue) => Weight = 4.0; } [SerializationGenerator(0, false)] [Flippable(0x1f7b, 0x1f7c)] public partial class Doublet : BaseMiddleTorso { [Constructible] public Doublet(int hue = 0) : base(0x1F7B, hue) => Weight = 2.0; } [SerializationGenerator(0, false)] [Flippable(0x1ffd, 0x1ffe)] public partial class Surcoat : BaseMiddleTorso { [Constructible] public Surcoat(int hue = 0) : base(0x1FFD, hue) => Weight = 6.0; } [SerializationGenerator(0, false)] [Flippable(0x1fa1, 0x1fa2)] public partial class Tunic : BaseMiddleTorso { [Constructible] public Tunic(int hue = 0) : base(0x1FA1, hue) => Weight = 5.0; } [SerializationGenerator(0, false)] [Flippable(0x2310, 0x230F)] public partial class FormalShirt : BaseMiddleTorso { [Constructible] public FormalShirt(int hue = 0) : base(0x2310, hue) => Weight = 1.0; } [SerializationGenerator(0, false)] [Flippable(0x1f9f, 0x1fa0)] public partial class JesterSuit : BaseMiddleTorso { [Constructible] public JesterSuit(int hue = 0) : base(0x1F9F, hue) => Weight = 4.0; } [SerializationGenerator(0, false)] [Flippable(0x27A1, 0x27EC)] public partial class JinBaori : BaseMiddleTorso { [Constructible] public JinBaori(int hue = 0) : base(0x27A1, hue) => Weight = 3.0; } }