using ModernUO.Serialization; namespace Server.Items { [SerializationGenerator(0, false)] public abstract partial class BaseOuterLegs : BaseClothing { public BaseOuterLegs(int itemID, int hue = 0) : base(itemID, Layer.OuterLegs, hue) { } } [SerializationGenerator(0, false)] [Flippable(0x230C, 0x230B)] public partial class FurSarong : BaseOuterLegs { [Constructible] public FurSarong(int hue = 0) : base(0x230C, hue) => Weight = 3.0; } [SerializationGenerator(0, false)] [Flippable(0x1516, 0x1531)] public partial class Skirt : BaseOuterLegs { [Constructible] public Skirt(int hue = 0) : base(0x1516, hue) => Weight = 4.0; } [SerializationGenerator(0, false)] [Flippable(0x1537, 0x1538)] public partial class Kilt : BaseOuterLegs { [Constructible] public Kilt(int hue = 0) : base(0x1537, hue) => Weight = 2.0; } [SerializationGenerator(0, false)] [Flippable(0x279A, 0x27E5)] public partial class Hakama : BaseOuterLegs { [Constructible] public Hakama(int hue = 0) : base(0x279A, hue) => Weight = 2.0; } }